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According to your description the Simulator is NOT running at that time.Īnother one: " The clients after a few DB re-builds because the DB does not agree with the simulator then seems to work". The Server does not see FSUIPC in any way as long as the Simulator is not running. The way you describe it is very confusing e.g.: "after that it runs fine and sees FSUIPC". Sorry, I still don't get what you are doing - especially not the order you do things. Everything is in place as you say it should be! I can't explain my problem much better than that. I know EFB is not a flight planner, but it needs to and Does get the plan into the bag, other wise it wouldn't work, an empty bag would be useless, no? Whatever is supposed to tell or inform the clients regarding the sims movement is broken, no? Otherwise you would see it on the moving map display unit. OTOH the client doesn't seem to want to see the sim. The server behaves just like the EFBv1 version, never a problem once set up properly.
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I carefully followed the sequence of starting things up to fly. The whole setup is as you describe it should be.
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All I need to do is a push back, the plane in the sim of course moves the distance I enter into the FMC. I the load the sim and use the same FP for both the sim & client I place the aircraft at the same exact gate depicted by LSZH airport view. The clients after a few DB re-builds because the DB does not agree with the simulator then seems to work in the sense that it loads with the sidebar saying 747-400 on the ground.
FSUIPC STEAM UPDATE
The first time I ran the server it wanted a DB rebuild, thats fine because you need to update Navigraph as well. On the new machine I have the server + a client and of course the sim.
FSUIPC STEAM SOFTWARE
On the Ryzen 1700, I have the client software set to run remotely. Is the initial setup completed (building of the database)? Where is each of the components installed?Ģ. To be honest, I have no idea how the state of your installation is and where all components are installed. Whenever all components are running, they will connect automatically, if the setup is correct. The starting order of of the various components ( SERVER, CLIENT, SIMULATOR) is free. If it is on the same computer as the Simulator and the SERVER, you will just tell him in the connection menu and he will find his connection. If it is on a remote Computer (of course in a local network), it will ask for the IP Address of the Computer with the SIMULATOR and the SERVER. When the CLIENT is started, it tries to connect to the SERVER via TCP/IP, no matter whether it is on the same computer as the SIMULATOR or not. When the SERVER is started it tries to connect to the SIMULATOR through FSUIPC and at the same time is listening on the TCP/IP for any CLIENT asking for connection. I do assume at this point that your installation went well and you have built the database. It must be on the same machine as the Simulator and FSUIPC (correct version according User Guide) must be installed on the Simulator. The Client NEVER connects to the Simulator, neither directly nor through FSUIPC. I think we should clear things up before going into troubleshooting. I do see " FSUIPC Successfully connected" line in the server DB when starting it! The docs say If memory serves that EFBv2 client will find it if it's on the machine? If all this is true then the display unit should interface/ connect with the simulator, it doesn't. I't running on this machine, both FSUIPC 5 & and Wide. Once the entry is present in this file, you will see the EFB Server run its startup routine/log and will see FSUIPC running via this message "FSUIPC successfully connected".Īlso check in P3D that FSUIPC appears in the Add-on Menu.
FSUIPC STEAM INSTALL
In my case the P3D dll.xml contained no FSUIPC entry (for the unregistered version) even though FSUIPC and the Install log showed the installation was complete without errors. EFB Client was not connecting so started out at LSZH as the default location each time. Just to confirm this is likely to be a FSUIPC issue.
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